pivotick - v0.0.1
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    Interface SimulationOptions

    These may be scalled based on the amount of node and canvas size

    interface SimulationOptions {
        callbacks?: SimulationCallbacks;
        cooldownTime: number;
        d3Alpha: number;
        d3AlphaDecay: number;
        d3AlphaMin: number;
        d3AlphaTarget: number;
        d3CenterStrength: number;
        d3CollideIterations: number;
        d3CollideRadius: number;
        d3CollideStrength: number;
        d3GravityStrength: number;
        d3LinkDistance: number;
        d3LinkStrength: number | null;
        d3ManyBodyStrength: number;
        d3ManyBodyTheta: number;
        d3VelocityDecay: number;
        enabled: boolean;
        freezeNodesOnDrag: boolean;
        useWorker: boolean;
        warmupTicks: number | "auto";
    }
    Index

    Properties

    cooldownTime: number
    2000
    
    d3Alpha: number
    1.0
    
    d3AlphaDecay: number
    0.0228
    
    d3AlphaMin: number
    0.001
    
    d3AlphaTarget: number
    0
    
    d3CenterStrength: number
    1
    
    d3CollideIterations: number
    1
    
    d3CollideRadius: number
    12
    
    d3CollideStrength: number
    1
    
    d3GravityStrength: number
    0.001
    
    d3LinkDistance: number
    30
    
    d3LinkStrength: number | null
    null
    
    d3ManyBodyStrength: number
    -150
    
    d3ManyBodyTheta: number
    0.9
    
    d3VelocityDecay: number
    0.4
    
    enabled: boolean
    true
    
    freezeNodesOnDrag: boolean
    true
    
    useWorker: boolean
    true
    
    warmupTicks: number | "auto"
    auto