程序化操作
完全从您自己的代码驱动图形:graph.addNode(...)和graph.addEdge(...)增长它,graph.removeNode(id)修剪它(并带走附加的边),graph.selectElement(node)完全像单击一样选择节点。结构变化后,graph.simulation.reheat()让兵力布局重新确定。
下面的按钮只调用这些公共方法。
js
// Everything the UI and editing tools do is a public method on the graph. Pass raw
// { id, data } / { from, to } objects — the graph normalizes them for you.
let seq = 0
const added = []
// addNode + addEdge, then reheat so the force layout re-settles with the newcomer.
function addNode(graph) {
const id = `task-${++seq}`
graph.addNode({ id, data: { label: id } })
graph.addEdge({ from: 'core', to: id })
added.push(id)
graph.simulation.reheat()
}
// removeNode also drops every edge connected to it — one call, clean teardown.
function removeNode(graph) {
const id = added.pop()
if (!id) return
graph.removeNode(id)
graph.simulation.reheat(0.3)
}
// selectElement drives the same selection the user gets by clicking. It needs the
// live node instance, so resolve it with getMutableNode first.
function selectCore(graph) {
const core = graph.getMutableNode('core')
if (core) graph.selectElement(core)
}js
const data = {
nodes: [
{ id: 'core', data: { label: 'core' } },
{ id: 'alpha', data: { label: 'alpha' } },
{ id: 'beta', data: { label: 'beta' } },
{ id: 'gamma', data: { label: 'gamma' } }
],
edges: [
{ from: 'core', to: 'alpha' },
{ from: 'core', to: 'beta' },
{ from: 'core', to: 'gamma' }
]
}